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PC Gamer (Italian) 30
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JKMRES.GOO
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3do_d4x4.3do
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Text File
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1998-02-25
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4KB
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132 lines
# MODEL 'D4x4.3do' created from 'D:\Jedi\Products\JK\Data\3DO\Doors\D4x4\D4x4.3do in VISUAL mode with ver4.63.'
###############
SECTION: HEADER
3DO 2.1
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 1
0: d4x4.mat
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.320400
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.150000
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME d02
RADIUS 0.320400
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 1
VERTICES 8
# num: x: y: z: i:
0: -0.200000 -0.012500 -0.150000 0.000000
1: -0.200000 0.012500 -0.150000 0.000000
2: -0.200000 0.012500 0.250000 0.000000
3: -0.200000 -0.012500 0.250000 0.000000
4: 0.200000 -0.012500 -0.150000 0.000000
5: 0.200000 0.012500 -0.150000 0.000000
6: 0.200000 0.012500 0.250000 0.000000
7: 0.200000 -0.012500 0.250000 0.000000
TEXTURE VERTICES 24
0: 127.931679 -0.100545
1: 119.918510 -0.100545
2: 119.918488 -128.071655
3: 127.931664 -128.071655
4: 127.931709 -0.100557
5: 119.918533 -0.100553
6: 119.918510 -128.071671
7: 127.931686 -128.071671
8: -0.105398 -0.100545
9: -0.105379 -0.100545
10: -0.105379 -128.071655
11: -0.105398 -128.071655
12: 128.105377 -0.100545
13: 128.105392 -0.100545
14: 128.105392 -128.071655
15: 128.105377 -128.071655
16: -0.105398 -126.855164
17: -0.105379 -118.856964
18: -0.105390 -118.856964
19: -0.105406 -126.855164
20: 128.105377 -126.855186
21: 128.105392 -118.856987
22: 128.105392 -118.856995
23: 128.105362 -126.855186
VERTEX NORMALS
# num: x: y: z:
0: -0.577351 -0.577349 -0.577351
1: -0.577350 0.577351 -0.577350
2: -0.577350 0.577351 0.577350
3: -0.577351 -0.577349 0.577351
4: 0.577350 -0.577351 -0.577350
5: 0.577351 0.577349 -0.577351
6: 0.577351 0.577349 0.577351
7: 0.577350 -0.577351 0.577350
FACES 6
# num: material: type: geo: light: tex: extralight: verts:
0: 0 0x0000 4 3 1 0.0000 4 0, 0 3, 3 2, 2 1, 1
1: 0 0x0000 4 3 1 0.0000 4 4, 4 5, 5 6, 6 7, 7
2: 0 0x0000 4 3 1 0.0000 4 1, 9 2, 10 6, 14 5, 13
3: 0 0x0000 4 3 1 0.0000 4 3, 11 0, 8 4, 12 7, 15
4: 0 0x0000 4 3 1 0.0000 4 0, 16 1, 17 5, 21 4, 20
5: 0 0x0000 4 3 1 0.0000 4 2, 18 3, 19 7, 23 6, 22
FACE NORMALS
# num: x: y: z:
0: -1.000000 0.000002 0.000000
1: 1.000000 -0.000002 0.000000
2: 0.000000 1.000000 0.000000
3: 0.000000 -1.000000 0.000000
4: 0.000000 0.000000 -1.000000
5: 0.000000 0.000000 1.000000
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 d02